A browser FPS you join by clicking a link — built in public, streamed live to YouTube.
No install. No account. There's always a live game running, so you drop straight into the next round — on desktop or your phone.
The play link is always splitfire.solvx.uk — one click, no download.

A retro voxel arena — runs entirely in a browser tab.
The stream is the game
SPLITFIRE is streamed live to YouTube — and the game on screen is the same one you can play. The link in the video description turns a viewer into a player in one click. That's the whole idea: a normal gameplay stream you can only watch, this is a live stream you can join.
A real round is running on stream, right now — not a recording.
splitfire.solvx.uk, from the description or anywhere it's shared.
Beat the bots, or wait ~30s and you're in with whoever else clicked. If you make it on stream, that's you playing live.
How the arena works
The trick that keeps it from ever feeling dead: a single, continuous public arena. A first-time visitor always lands in a game, never in a waiting screen.
Click and you drop into the next round. There's no lobby to organise and nothing to schedule.
Nobody else around? Bots take the spare seats so there's always something to shoot at.
When real players show up they join from a queue, and the winner carries into the next round.
Plain browser tab on desktop or phone. Nothing to download, no launcher, no sign-up.
Built in public, built by public
This is a build-in-public project. It's deliberately unfinished in places, and every person who jumps in is testing it live. The honest angle is the point — not "polished AAA", but a real thing being made in the open, where the good bugs come from people playing, not from tests.
Two days of playtesting, two lovely browser-only bugs. A gamepad can't switch on browser audio (browsers only start sound after a mouse or keyboard gesture — and the Gamepad API doesn't count as one). And a waking gamepad fired phantom button presses that silently kicked players out of the join queue. Both found by playing, not by unit tests.
Under the hood
SPLITFIRE is a solo build in plain JavaScript + Three.js with no build step — the game ships as static files and loads straight into the browser. Multiplayer runs through a thin Colyseus relay for the netcode, hosted on a small VPS. That's the whole stack: simple enough to serve instantly from a link, light enough to run on a phone.
It's one of the things solvX is building in the open — see the rest on What we're building.
Works on your phone too. There's always a round waiting.