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solvX · Case study · Game development Status: MVP / vertical sliceA real-time multiplayer car-combat game that runs in the browser — our own MVP, built to find out whether a fast arcade mechanic was fun enough to take further.
The project
What solvX built
Technology & workflow
Everything is browser-native and built from typed, validated components. AI-assisted development sped up building the systems, so the effort went into the feel of the game rather than the plumbing.
What it demonstrates
It shows solvX can stand up a complete real-time multiplayer loop — physics, networking, combat and content — and make it genuinely playable in the browser. That's the capability behind any browser game or prototype we'd build for you.
Evidence
The Bang Bop advert — real gameplay from the prototype. It's an internal vertical slice that runs over a local network, so there's no public live link. Related browser-game work is on the SPLITFIRE page.