solvX makes browser games — a simple one we can turn around in hours, or a custom game for your business, from marketing games to a one-off for an event. We work browser-native with Three.js, WebGL, Rapier physics and Colyseus, and move to Unity or Unreal when a project needs it. AI-assisted development keeps it fast and affordable.
Coming soonBirthday & event games — a custom little game made for a birthday, party or celebration. Register your interest and we'll tell you the moment it launches.
What we make
Who it's for
A playable prototype that proves the concept — to you, to players, to investors.
A campaign game people actually engage with, running in the browser with no install.
Overflow game builds and browser-native prototypes you can put your name on.
An engineering partner to build the systems while you focus on design and content.
How projects work
The idea, the core mechanic, and where it needs to run.
A playable version of the core loop so you can feel it, not just read it.
You play it and steer it before we scale up the build.
Systems, content and polish — multiplayer and physics where needed.
A game that runs where you need it — a link, a build, or a store package.
Typical scope
A rough guide to where your game sits and what it typically costs. These are starting points — the final figure depends on scope and complexity, so tell us the specifics and we'll confirm.
from £20
A single-mechanic browser game — enough to prove the idea is fun, or a simple game for a campaign or event.
from £50
A polished single-player game, or a multiplayer prototype with real-time rooms and movement.
£100+
A full multiplayer game with matchmaking, content and progression — or a cross-platform Unity/Unreal build.
Evidence
An internal MVP — a real-time, multiplayer car-combat game that runs in the browser, with nothing to install.
Above: the Bang Bop advert. Read the full Bang Bop case study →
A multiplayer first-person shooter that runs entirely in the browser — no download, no build step, just a link. Proof that real-time action multiplayer works browser-native.
Above: the SPLITFIRE advert. Play it at solvx.uk/splitfire.
More of what's on the workbench — game tooling, an AI Blender-to-Unity bridge, and our partnership with Queens Heart Games — is on the Gaming page.
Common questions
Tell us what you want and where it needs to run — a quick browser game, a marketing game, or something bigger. We'll tell you honestly what it takes and where it's best built.
We'll reply to the email you gave, usually within a day or two. If it's urgent, book a 15-min call.
solvX is a UK-based creative-technology and AI-engineering studio, working remotely with clients anywhere. We also make video, 3D animation and our own products and tools.