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solvX · 3D animation

3D characters and animation

solvX makes 3D characters and animation — modelling, rigging and animation for games and video. We work in Blender with a Blender-to-Unity pipeline, alongside a veteran Unity game designer. AI-assisted tools speed parts of the process; a designer's judgement keeps the result working in an engine, not just pretty in a still.

What we make

Characters, from geometry to movement

Blender modelling rigging animation Blender → Unity pipeline Unity AI-assisted workflows

Who it's for

Made for people who need characters that work

Game studios & indie developers

Characters and scenery modelled, rigged and delivered ready for your engine.

Brands & product teams

A 3D character or mascot to animate for video, ads and social.

Video & motion projects

Animated 3D elements to drop into a promotional or explainer video.

Anyone with a character idea

From a single image or concept to a modelled, rigged, animated character.

How projects work

Brief → prototype → review → production → delivery

1

Brief

The character or animation, its style, and where it'll be used.

2

Prototype

An early model or blocked-out pose so we agree the direction.

3

Review

You see it and steer it before the detailed work.

4

Production

Modelling, rigging and animation — AI-assisted where it speeds the work.

5

Delivery

Assets in the format your engine or editor needs — Unity-ready or standard exports.

Typical scope

How big is your 3D project?

A rough guide to where your project sits and what it typically costs. These are starting points — the final figure depends on detail, rig complexity and animation length, so tell us the specifics and we'll confirm.

Small

from £20

A single model, or a short focused animation, from reference you already have.

Medium

from £50

A full character — modelled, rigged and animated — delivered game-ready.

Substantial

£100+

A set of characters with a shared rig and an animation library, or characters plus environment.

Evidence

Real 3D work, in an active game partnership

Ongoing partnership

Character & 3D work with Queens Heart Games

Our 3D work runs through an active partnership with Queens Heart Games, the indie studio founded by Felipe — a games designer with around 30 years in Unity. It began with hands-on character animation and grew into shared tooling.

Character workHands-on modelling, rigging and animation — from reference or concept art to a character that moves.
The pipelineA Blender-to-Unity bridge: scenes are modelled and laid out in Blender, then handed straight into Unity — plus geo-accurate scenery generated to match a real place.
TechnologyBlender, Unity, and an AI-assisted pipeline.
Who does whatFelipe leads the character and game-design craft; solvX brings the AI engineering and tooling.

We're cutting a short reel of our own character and animation work — modelling, rigging and animation — to show here. The full partnership story, including Queens Heart Games' own Beyond the Realm showcase, is on the case study and the Gaming page, or visit queensheartgames.com.

Showreel — coming soon

A short reel of our own character and animation work is in production. Check back shortly, or ask to see work in progress.

Common questions

What people ask before commissioning 3D work

How much does 3D character work cost?
As a rough guide: a small job — a single model or a short, focused animation — starts around £20; a medium project — a full character, modelled, rigged and animated, delivered game-ready — around £50; and a substantial one — a set of characters with a shared rig and an animation library, or characters plus environment — from £100. The final figure depends on detail, rig complexity and animation length, so tell us what you need and we'll confirm.
How long does a 3D character animation take?
It depends on the stage. A small job — a single model or a short, focused animation — can often be turned around within a day; a fully modelled, rigged and animated character is a medium project; a set of characters with a shared rig and an animation library is substantial. Whatever the size, we work to minimise the time — tell us where you're starting from and what you need, and we'll give you a realistic timeline.
What do you need to give an animator to make a character?
Ideally concept art or reference images showing the character from a few angles, a note on style, and where it'll be used (game engine, video, real-time or pre-rendered). If you only have an idea or a single image we can still start — reference just makes the result closer to what you pictured.
What's included in modelling, rigging and animation?
Modelling builds the 3D geometry. Rigging adds the skeleton and controls so the character can be posed and moved. Animation is the movement itself — walks, actions, expressions. You can commission any one stage or the whole pipeline, and we hand off in a format your engine or editor can use.
Can you turn a character image into a game-ready 3D model?
That's exactly the kind of work we do — taking concept art or reference and producing a modelled, rigged, game-ready character. AI-assisted tools help with parts of the process, but a veteran game designer's judgement guides the result so it works in an engine, not just looks right in a still.
Do you deliver into Unity?
Yes. We work in Blender and have a Blender-to-Unity pipeline, so characters and scenery arrive in a Unity project ready to use. We can also deliver standard formats for other engines or for video.

Need a character or animation?

Tell us what you need and where it'll be used. We'll tell you honestly what it would take — one stage or the whole pipeline, into Unity or for video.

Or book a 15-min call

Prefer email? solutions@solvx.uk

solvX is a UK-based creative-technology and AI-engineering studio, working remotely with clients anywhere. We also make video, build games, and make our own products and tools.